Chapter 3. Use Cases

Table of Contents

1. Use Cases
1.1. Integration in the same execution framework of different .LRN packages combined in a workflow
1.2. Evaluation of the educational process
1.3. Content Personalization depending on different user properties
1.4. Different paths of contents for users depending on the evaluation of activities or on the assessments results
1.5. Give the students exactly what they don't know
1.6. Repeating activities for students
1.7. Give the students the capacity for selecting options
1.8. Problem based learning
1.9. Learning in student groups
1.10. Collaboratibe Learning
1.11. Learning by Games
1.12. Reusing Methodologies
2. Final Comments