A small Horse Race game, originally developed by Richard Suchenwirth +in plain Tcl (see http://wiki.tcl.tk/3467). The game was rewritten +as a design study in NX by Gustaf Neumann in May 2011.
package require Tk +package require nx::callback + + ############################################################################## + # Trait ListUtils + # + # Some list utilities, not part of a package we can require here. + ############################################################################## + + nx::Trait create TListUtils { + + :protected method lpick {list} { + # return a random entry from a given list + lindex $list [expr {int(rand()*[llength $list])}] + } + :protected method lremove {listName what} { + # remove a list element referenced by the elements value + :upvar $listName list + set pos [lsearch $list $what] + set list [lreplace $list $pos $pos] + } + } + + ############################################################################## + # Class Horse + # + # This class defines the logic, how and where a single horse and + # jockey are drawn. The painting of the horse happens just at startup + # time, later the horses are moved via their tags. + ############################################################################## + + nx::Class create Horse { + :property name:required ;# name is the external name of the horse + :property tag:required ;# tag is an internal id + :property canvas:required ;# the canvas, on which the horse is drawn + :property n:integer,required ;# the position on the canvas + + :useTrait nx::TCallback + :useTrait TListUtils + + :method draw {x y} { + set hide [:lpick {black brown white gray brown3 brown4}] + set c1 [:lpick {red yellow blue purple pink green}] + set c2 [:lpick {red yellow blue purple pink green}] + ${:canvas} create oval 0 -1 18 4 -fill $hide -outline $hide -tag ${:tag} + ${:canvas} create line 1 12 3 0 5 12 -fill $hide -tag ${:tag} -width 2 + ${:canvas} create line 15 12 17 0 19 12 -fill $hide -tag ${:tag} -width 2 + ${:canvas} create line 16 0 20 -7 24 -5 -fill $hide -tag ${:tag} -width 3 + # Jockey: + ${:canvas} create line 9 4 11 1 7 -1 -fill $c1 -width 2 -tag ${:tag} + ${:canvas} create line 7 -2 10 -6 15 -3 -fill $c2 -width 2 -tag ${:tag} + ${:canvas} create oval 9 -7 12 -10 -fill orange -outline orange -tag ${:tag} + ${:canvas} move ${:tag} $x $y + } + + :method init {} { + set w [entry ${:canvas}.e${:n} -textvar [:bindvar name] -width 7 -bg green3] + ${:canvas} create window 5 [expr {${:n}*30+5}] -window $w -anchor nw + :draw 70 [expr {${:n}*30+14}] + } + } + + ############################################################################## + # Class HorseGame + # + # Defines the main canvas of the Game and contains the logic of + # starting, resetting etc. + ############################################################################## + + nx::Class create HorseGame { + :property {bg1 green4} ;# background color of the canvas + :property {bg2 green3} ;# background color of the result label + :property {width 750} ;# width of the canvas + :property {height 330} ;# height of the canvas + :property {horses} ;# a list of horse names participating in the game + + :useTrait nx::TCallback + :useTrait TListUtils + + :method init {} { + # + # create the canvas + # + set :canvas [canvas .c -bg ${:bg1} -width ${:width} -height ${:height}] + pack ${:canvas} + # + # create the Horses + # + set n 0 + foreach name ${:horses} { + set h [::Horse create horse$n -name $name -canvas ${:canvas} -n $n -tag horse$n] + lappend :tags horse$n + incr n + } + + # finish line + set w [expr {${:width} - 20}] + ${:canvas} create line $w 0 $w ${:height} -fill white -tag finish + + # start button + button ${:canvas}.button -text Start -pady 0 -width 0 \ + -command [:callback start ${:tags}] + ${:canvas} create window 5 [expr {$n*30}] -window ${:canvas}.button -anchor nw + + # label for the results + label ${:canvas}.winners -textvar [:bindvar winners] -bg ${:bg2} -width 80 + ${:canvas} create window 70 [expr {$n*30}] -window ${:canvas}.winners -anchor nw + } + + :public method start {running} { + # + # When the "Start" button is pressed, we turn this button into a + # "Reset" button and the horse race starts. We stop, when more + # than two horses pass the finish line. + # + ${:canvas}.button config -text Reset -command [:callback reset] + set :winners {} + set finish [expr {[lindex [${:canvas} bbox finish] 2]+10}] + while {[llength ${:winners}]<3} { + set this [:lpick $running] + ${:canvas} move $this [:lpick {0 1 2 3}] 0 + update + if {[lindex [${:canvas} bbox $this] 2] > $finish} { + lappend :winners [expr {[llength ${:winners}]+1}]:[$this name] + :lremove running $this + } + } + } + + :public method reset {} { + # + # When the "Reset" button is pressed, we switch back to the start + # configuration, the horses come back to the start. + # + ${:canvas}.button config -text Start -command [:callback start ${:tags}] + foreach tag ${:tags} { + set x [lindex [${:canvas} bbox $tag] 0] + ${:canvas} move $tag [expr {70-$x}] 0 + } + } + } + + # + # everything is defined, create the game + # + bind . <space> {exec wish $argv0 &; exit} + HorseGame new -horses {Blaise NX Animal Ada Alan XOTcl Grace itcl John Linus}